03-06-2021, 04:45 PM | #133 |
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2015 F15 angel eye brightness change
Can anyone please advise the coding for changing the angel eyes DRL brightness when xenons are on? The previous owner had it at 100% but I want to reduce it to see how I like it.
Some forums say it is under BDC_BODY - 3062 - MAPPING_STANDL_V_L_PWM_LEVEL_1 but I don't have this option (I ran a full SVT search) |
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08-18-2021, 03:19 AM | #134 | |
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09-17-2021, 12:05 PM | #135 |
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I think it may be 3005 Leuchtmittelmatrix 1, F8 Tagfahrlicht (daytime running light) and look at the values in the 3rd groupe of four.
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09-25-2021, 03:44 PM | #136 | |
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04-11-2022, 05:57 AM | #137 | |
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Hello I’ve tried doing this however when I indicate it actually does the opposite and makes my light brighter. How do I go around fixing this? And getting it to work so it just dims Thank you |
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05-07-2022, 07:30 PM | #138 |
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Hi,
My wife's 2016 F48 X1 25i (Australia) used to dim the halo circles when the blinker was activated but after a software update due to parts being replaced, the halo circles no longer dim. Did anyone ever figure out the setting to enable this in the F48? P.S.: I did a NAFD search of both the original unchanged FLE files (2) with the latest updated FLE files and they were identical except for the file signature. Cheerz
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06-03-2022, 08:50 AM | #139 |
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Has anyone looked into the possibility of what to code on the FLE's of an F82 M4 to make the eyebrows stay lit (these are the indicators on the icon headlights like what I have) although I am not too sure where to start with modifications to it.
Would like to have the eyebrows stay on without flickering basically but still also work as indicators
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06-13-2022, 05:51 AM | #140 | |
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09-05-2022, 12:40 AM | #141 |
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I know it´s a little bit OT here, but have you tried to do the same coding on your G20?
Is it still possible to code the dim DRL when turn signal active :-)
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04-07-2023, 05:39 AM | #142 |
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stu14t maybe you could have a look at the following data from my G21 with Laser headlights.
It seems that BMW is still using the LMM (LeuchtMittelMatrix) but changed the formats. There are multiple values that contain data. For my car only 1 to 3 are filled and 4 to 5 are filled with FF. There are also some values called staging that seem to control the welcome light animation. The matrix values are all empty because those were introduced with the LCI. And there´s a list of LM names that contain the active light functions. I just couldn´t figure out how many bits are used per light function and what they control. Code:
Analyse FLM Codierung FrontLichtModul Lmm 1 bis 6 Kommentar Kommentar=LMM DataArray 1 (siehe LMM im FLE_CAF Seite) ~ Herkunft: BMW Lmm1 Data 04, 52, 40, 64, 00, 00, 04, 81, 30, 64, 00, 00, 10, 04, A0, 5D, 06, 06, 10, 53, A0, 64, 06, 06, 10, 93, A0, 5D, 06, 06, 10, D2, 80, 62, 0A, 02, 11, 03, 20, 62, 02, 02, 11, 44, 70, 62, 0A, 0A, 13, 01, A0, 5D, 06, 06, 13, 93, C3, 00, 01, 00, 13, D0, B0, 5D, 06, 06, 13, E0, A0, 5D, 06, 06, 14, 40, C0, 62, 00, 00, 14, A0, 40, 4A, 1E, 1E, 14, B1, 50, 4A, 1E, 1E, 30, E0, 20, 54, 0A, 06, 30, F0, 20, 64, 0A, 06, 31, 00, 20, 54, 02, 02, 31, 12, 20, 64, 02, 02, 31, 60, 20, 54, 06, 06, 31, 70, 20, 5D, 06, 06, 31, 80, 20, 54, 06, 06, 32, E0, A0, 54, 00, 00, 32, F0, A0, 64, 00, 00, 34, 41, 50, 64, 00, 00, 43, 20, 30, 59, 06, 06, 43, 40, 40, 35, 06, 06, 43, 50, 40, 2E, 06, 06, 43, 60, 40, 3A, 06, 06, 43, 80, 60, 2E, 06, 06, 43, 93, 63, 2E, 04, 05, 43, D0, 50, 2E, 06, 06, 43, E0, 40, 2E, 06, 06, 43, F4, 63, 2E, 00, 05, 44, 41, 20, 2E, 00, 00, 58, 01, A0, 43, 06, 06, 51, 21, A0, 43, 02, 02, 51, 44, A0, 43, 06, 06, 53, 01, A0, 43, 06, 06, 53, 20, A4, 64, 1E, 1E, 53, D0, B0, 43, 06, 06, 53, E0, A0, 43, 06, 06 Lmm2 Data 54, 41, 20, 64, 00, 00, 54, A2, A0, 43, 00, 00, 60, 04, A0, 64, 06, 06, 60, 53, A0, 5D, 06, 06, 60, 93, A0, 64, 06, 06, 60, D2, 80, 62, 0A, 02, 61, 03, 20, 62, 02, 02, 61, 44, 70, 62, 0A, 0A, 63, 01, 10, 62, 00, 00, 63, 93, C3, 00, 01, 00, 63, D0, B0, 64, 06, 06, 63, E0, A0, 64, 06, 06, 64, 40, C0, 62, 00, 00, 64, A0, 40, 59, 1E, 1E, 64, B1, 50, 59, 1E, 1E, 70, 0C, 60, 00, 02, 0A, 70, D0, 20, 64, 0A, 06, 70, E0, 70, 64, 0A, 06, 70, F0, 80, 64, 0A, 06, 71, 03, 20, 64, 02, 02, 71, 40, 20, 5D, 06, 06, 71, 50, 20, 54, 06, 06, 71, 61, 20, 5D, 06, 06, 71, 80, 20, 54, 06, 06, 72, E1, A0, 64, 00, 00, 73, 00, 10, 00, 00, 00, 73, 10, 10, 64, 00, 00, 74, 41, 50, 64, 00, 00, 80, 01, A0, 35, 1E, 14, 80, 20, A0, 3A, 1E, 14, 88, 3F, 80, 00, 1E, 14, 82, 3E, 80, 00, 1E, 14, 83, 30, 30, 64, 14, 14, 84, A2, 40, 2E, 1E, 1E, 90, 01, A0, 54, 0A, 0A, 90, 20, A0, 4A, 0A, 0A, 90, 3A, A0, 64, 06, 06, 90, E1, 80, 64, 0A, 02, 91, 03, 20, 64, 02, 02, 91, 41, A0, 64, 06, 06, 91, 62, 70, 64, 0A, 0A, 93, 01, 20, 64, 0A, 0A Lmm3 Data 93, 93, C3, 00, 01, 00, 93, D0, B0, 64, 06, 06, 93, E0, A0, 64, 06, 06, 94, 40, C0, 64, 00, 00, 94, A2, 20, 3F, 1E, 1E, A0, 0C, 60, 00, 02, 0A, A0, D0, 80, 59, 0A, 06, A0, E0, 70, 00, 0A, 06, A0, F0, 80, 59, 0A, 06, A1, 10, 20, 59, 02, 02, A1, 40, 70, 4F, 0A, 06, A1, 70, 70, 4F, 0A, 06, A2, F0, A0, 64, 00, 00, A3, 01, 10, 00, 00, 00, B3, 20, 54, 64, 06, 06, B3, 43, A4, 43, 06, 06, B3, 80, C0, 43, 34, 34, B3, 93, C3, 43, 02, 03, B3, D0, B0, 43, 06, 06, B3, E0, A0, 43, 06, 06, B3, F4, C0, 43, 00, 34, B4, 41, 20, 64, 00, 00, 90, 02, A0, E4, 0A, 0A, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF Lmm4 Data FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF Lmm5 Data FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF Staging 1 bis 2 Kommentar Kommentar=Welcome Light Animations Vector from the LMM (Bytes 0 bis 251) ~ Herkunft: BMW Staging 1 Data 01, 00, 0F, 32, 00, 32, 00, 19, 00, 19, 00, 19, 00, 3F, 64, 32, 64, 32, 64, 32, 64, 32, 64, 32, 64, 32, 64, 32, 64, 32, 32, 32, 00, 02, 00, 05, 32, 00, 32, 00, 19, 00, 0C, 14, 3C, 43, 03, 00, 03, 3C, 2B, 3B, 14, 0C, 00, 04, 00, 03, 32, 00, 0C, 14, 3C, 2E, 05, 00, 06, 32, 2E, 32, 2E, 32, 2E, 3C, 2B, 3B, 14, 0C, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00 Staging 2 Data 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00 Matrix 1 Kommentar Kommentar=The row vector for the matrix algorithm ~ Herkunft: BMW Matrix1 Data Row_Vector 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00 Matrix2 Data Column_Vector Kommentar=The column vector for the matrix algorithm ~ Herkunft: BMW 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00 Distortions_Specification Kommentar=The distortions vector for the matrix algorithm ~ Herkunft: BMW 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00 LM01_Name Kommentar Kommentar=Wertebereich: 0.. 2550 = n/a 1 = LB1 2 = LB2 3 = LB3 4 = LB4 5 = HB1 6 = HB2 7 = HB3 8 = DRL1 9 = DRL2 10 = DRL3 11 = CL1 12 = CL2 13 = CL3 14 = SML1 15 = SML2 16 = SML3 17 = FRAZ1 18 = ZFL_LSR1 19 = IZ1 Herkunft: BMW LM01 = 06 HighBeam2 LM02 = 02 LowBeam2 LM03 = 00 LM04 = 03 LowBeam3 LM05 = 0A DRL3 LM06 = 04 LowBeam4 LM07 = 02 LowBeam2 LM08 = 03 LowBeam3 LM09 = 07 HighBeam3 LM10 = 01 LowBeam1 LM11 = 09 DRL2 LM12 = 04 LowBeam4 LM13 = 00 LM14 = 00
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04-11-2023, 03:07 AM | #143 | |
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First of all, huge thank you to all of you in this thread. This has been very helpful for the understanding of the FLE module. Can you share the sheet template? My '18 F48, has 7 bits instead of 10 but principle is the same. As I have Adaptive Headlights I think it also has extra modes, like various modes of 'autobahn' (highway) and 'landstrasse' (country road) and bad_weather Anybody know how the relation with FEM/BDC_Body works? For example DRL brightness, is it controllerd from BDC_Body or FLE, how do they work together? How would I for example map the fog light button into FLE? |
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04-11-2023, 03:27 AM | #144 |
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https://f30.bimmerpost.com/forums/sh...5&postcount=70
look at the pdf |
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04-11-2023, 05:36 AM | #145 | |
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That doesn't explain if ABBIEGEL_OUTPUT = OFF in BDC/FEM but we have functioning cornering lights in Adaptive LED light module. So my take is that there has to be some logic within the FLE module instead. My goals is to enable cornering leds inside the LED module when High Beam on and/or enable cornering lights as fogs. But I don't know which 'address' cornering light has when it's LED Parameters in my BDC C_BLC_ENA = ON C_CLC_ENA = ON C_AFS_ENA = ON ABBIEGEL_OUTPUT = OFF Can I get this pdf in excel? Does any one know what all abbrivations stand for (see attachment)? Edit: SML = Side Marker Light Last edited by mrpingu; 04-11-2023 at 08:45 AM.. |
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04-11-2023, 09:23 AM | #147 | |
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For example DRL, Low Beam and maybe High Beam have both mappings in BDC and FLE. These values are mapped in FLE for my car (See Attachment) But DRL is also mapped in BDC. Or is is it light switch dependent? 11 o'clock: A (FLE takes over) 12 o'clock: 0 01 o'clock: DRL (Follow BDC_Body) 02 o'clock: Low Beam (Follow BDC_Body) Seperate switch (incl HBA): High Beam Anyway, I will recreate those tables with my values so it's a little bit less conceptual and more visual. Last edited by mrpingu; 04-11-2023 at 09:29 AM.. |
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06-08-2023, 05:47 PM | #148 |
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tail light coding
does this also apply somehow to the tail light ?
my15 x5 from US is now in europe with EU tail light and need to code the break to light the break light and not the turn signals (looks so weird lol) |
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06-09-2023, 04:27 AM | #149 |
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Sorry, this post is only the front lights controlled by the either the FLE or TMS modules.
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06-09-2023, 05:26 AM | #150 | |
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Also happens if you make bold all numbers of the lights bold? Can you make a Google sheet or something and convert all values to decimal? In older modules is the LWR staging(turning the stepper motor) and light staging(which lightmodule) two separate matrice. See my Google sheet om F48 lamp mapping, I started to analyse welcome light sequence from another car and hoping to implement a sequence on mine. Also we can safely assume that 64 are intensities as that is 100% in decimal. Maybe that way we can find out how many bytes long 1 block is. After we know that it will be much easier to find out how this system works. |
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12-21-2023, 12:52 PM | #151 | |
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Today I found out that POL2_IDX is when both lights are on (Switch position 1 o'clock). I changed POL2_idx to 4th byte (The rings) to 07 so it was 100% brightness. When going into Left or Right parking light then it would dim back to 46%. In my case I have now PLI = 46% POL1 = 46% POL2 = 100% POL3 = 46% POL2 is thus the state that the Ignition is ON (Terminal 15) and/or engine running so Terminal 30 and BOTH position / parking lights are ON. I suspect POL1 & POL3 to be left & right brigthness with POL1 or POL3 doing nothing on one side. But didn't have time to check. In the comments of the FDL values it is also refered as Parking Light Function (PLI) Parking Light mode 1 (POL1) Parking Light mode 2 (POL2) Parking Light mode 3 (POL3) Other than I found out when in mode 2, does anyone know what PLI and POL1 and POL3 are? Edit: Seems like PLI is parking light function itself, meaning left or right after shutting down the car and using the stalk. Will test that tomorrow. Still wondering what they others are. Does anybody know the difference also between Pol_x, Standl_x, parkl_X if you look at FEM/BDC? Last edited by mrpingu; 12-21-2023 at 02:01 PM.. |
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