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      03-06-2021, 04:45 PM   #133
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2015 F15 angel eye brightness change

Can anyone please advise the coding for changing the angel eyes DRL brightness when xenons are on? The previous owner had it at 100% but I want to reduce it to see how I like it.
Some forums say it is under BDC_BODY - 3062 - MAPPING_STANDL_V_L_PWM_LEVEL_1 but I don't have this option (I ran a full SVT search)
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      08-18-2021, 03:19 AM   #134
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Quote:
Originally Posted by stu14t View Post
First of all I need to say a big thanks to jaddie as he allowed his car to the the guinea pig for this mod.

Now the 4 series with adaptive is slightly different. They don't have two FLE's but instead have two TMS modules. This is from the adaptive LED used on the older 5 and 6 series.

Within the TMS modules there is a similar setup to control the LED modules of the indicator, the orange side markers (US Cars Only), the eyebrow's and the DRL rings for example:

3005 Leuchtmittelmatrix 1, F8
Tagfahrlicht (daytime running light)

It seems that the 16bit sequence is actually split into 4 groups of 4

00 04 00 00 00 04 00 00 64 03 00 00 64 23 00 00

The set in red controls the indicator
The set in magenta controls the little yellow side markers on US cars only
The set in blue controls the Eyebrow and..
The set is green control the DRL rings

The first HEX byte in each group controls the brightness. 00 = 0% 64 = 100% and I believe the second byte controls the priority over other lights. The other two I'm not sure but I think it may be TimeOn and TimeOff as with mine, where the welcome lights dim in and out.

To make the DRL's dim when the turn signals are on you need to change (EU cars only at the moment)

TMS > 3006 Leuchtmittelmatrix 2, F8
Blinken

To the following settings:
inWerte=64, 02, 00, 00, 00, 0F, 00, 00, 2B, 01, 00, 00, 2B, 01, 00, 00


There are issues over the eyebrow dimming too much but that can be changed by altering bit 9 (or the first bit of the third group of four)

Remember to keep within a valid HEX range of 00 = 0% to 64 = 100%

You will need to change these values in both TMS modules with the following CAFD:

cafd_00001082_0XX_000_00X.
cafd_00001083_0XX_000_00X.

Unlike the F30 LCI they have different numbers.

Enjoy
hello bmw lovers. I apologize in advance to the community and the admin for asking the question on f10. Car f10 lci 2014. Ahl. Adaptive xenon. the solution to the issue is identical. I can't turn off the "eyebrows". tried through frm - it didn't work. after reading this thread, I realized what to look for in TMS. the question arises: in order to turn off the "eyebrows" in the DRL mode and low / high beam where to change the codes? at 3005 or at 3006 in my 82/83 tms?
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      09-17-2021, 12:05 PM   #135
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I think it may be 3005 Leuchtmittelmatrix 1, F8 Tagfahrlicht (daytime running light) and look at the values in the 3rd groupe of four.
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      09-25-2021, 03:44 PM   #136
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Quote:
Originally Posted by marcospoffo View Post
I have a 320 F30 2017 non-adaptive. I would like to leave the blinker always on. USA style. It's possible?

With what was explained here in the topic I did not understand how to do for this function.

To look like the one in the photo:
View post on imgur.com

Have you found how to do this?
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      04-11-2022, 05:57 AM   #137
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Quote:
Originally Posted by MichaelNRW View Post
After 2 hours of reading, checking my values and trying to understand the mechanism i finally did it

I´m driving a F30 from 11/2017 with adaptive LED headlights.

FLE
3004
BLINKEN_Idx
original: 03, 03, 03, 03, 03, 03, 03, 0F, 03, 03
modified: 03, 03, 03, 03, 03, 03, 10, 0F, 03, 03

BLINKEN_PO_Idx
original: 03, 03, 03, 03, 03, 03, 03, 0F, 03, 03
modified: 03, 03, 03, 03, 03, 03, 10, 0F, 03, 03

FLE
3005
LmmIdx16_Intensity
original: 00
modified: 2E

LmmIdx16_Priority
original: 0F
modified: 01

The LmmIdx15 (0F) already had a priority of 2 so i didn´t need to change that.


Thanks to stu14t for his great work!

kind regards
Michael

Hello I’ve tried doing this however when I indicate it actually does the opposite and makes my light brighter. How do I go around fixing this? And getting it to work so it just dims
Thank you
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      05-07-2022, 07:30 PM   #138
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Hi,

My wife's 2016 F48 X1 25i (Australia) used to dim the halo circles when the blinker was activated but after a software update due to parts being replaced, the halo circles no longer dim.

Did anyone ever figure out the setting to enable this in the F48?

P.S.: I did a NAFD search of both the original unchanged FLE files (2) with the latest updated FLE files and they were identical except for the file signature.

Cheerz

Quote:
Originally Posted by MichaelNRW View Post
Unfortunaly the mappings for an F15 or F48 are different.
An F48 only has a total of 7 Bits per function (eg BLINKEN).

So how did you find out which Bit is for what light at the F30/31?

Cheers
Michael
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      06-03-2022, 08:50 AM   #139
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Has anyone looked into the possibility of what to code on the FLE's of an F82 M4 to make the eyebrows stay lit (these are the indicators on the icon headlights like what I have) although I am not too sure where to start with modifications to it.

Would like to have the eyebrows stay on without flickering basically but still also work as indicators
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      06-13-2022, 05:51 AM   #140
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Quote:
Originally Posted by jaddie View Post
Has anyone looked into the possibility of what to code on the FLE's of an F82 M4 to make the eyebrows stay lit (these are the indicators on the icon headlights like what I have) although I am not too sure where to start with modifications to it.

Would like to have the eyebrows stay on without flickering basically but still also work as indicators
Sorry, I've been away from this for so long I've forgotten a lot of what's involved as so many things have change. I no longer have an F30 either to experiment on.
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      09-05-2022, 12:40 AM   #141
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Quote:
Originally Posted by stu14t View Post
I no longer have an F30 either to experiment on.
I know it´s a little bit OT here, but have you tried to do the same coding on your G20?
Is it still possible to code the dim DRL when turn signal active :-)
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      04-07-2023, 05:39 AM   #142
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stu14t maybe you could have a look at the following data from my G21 with Laser headlights.
It seems that BMW is still using the LMM (LeuchtMittelMatrix) but changed the formats.
There are multiple values that contain data.
For my car only 1 to 3 are filled and 4 to 5 are filled with FF.
There are also some values called staging that seem to control the welcome light animation.
The matrix values are all empty because those were introduced with the LCI.
And there´s a list of LM names that contain the active light functions.

I just couldn´t figure out how many bits are used per light function and what they control.

Code:
Analyse FLM Codierung
FrontLichtModul

Lmm 1 bis 6 Kommentar
Kommentar=LMM DataArray 1 (siehe LMM im FLE_CAF Seite) ~ Herkunft: BMW

Lmm1 Data
04, 52, 40, 64, 00, 00, 04, 81, 30, 64, 00, 00, 10, 04, A0, 5D, 06, 06, 10, 53, A0, 64, 06, 06, 10, 93, A0, 5D, 06, 06, 10, D2, 80, 62, 0A, 02, 11, 03, 20, 62, 02, 02, 11, 44, 70, 62, 0A, 0A, 13, 01, A0, 5D, 06, 06, 13, 93, C3, 00, 01, 00, 13, D0, B0, 5D, 06, 06, 13, E0, A0, 5D, 06, 06, 14, 40, C0, 62, 00, 00, 14, A0, 40, 4A, 1E, 1E, 14, B1, 50, 4A, 1E, 1E, 30, E0, 20, 54, 0A, 06, 30, F0, 20, 64, 0A, 06, 31, 00, 20, 54, 02, 02, 31, 12, 20, 64, 02, 02, 31, 60, 20, 54, 06, 06, 31, 70, 20, 5D, 06, 06, 31, 80, 20, 54, 06, 06, 32, E0, A0, 54, 00, 00, 32, F0, A0, 64, 00, 00, 34, 41, 50, 64, 00, 00, 43, 20, 30, 59, 06, 06, 43, 40, 40, 35, 06, 06, 43, 50, 40, 2E, 06, 06, 43, 60, 40, 3A, 06, 06, 43, 80, 60, 2E, 06, 06, 43, 93, 63, 2E, 04, 05, 43, D0, 50, 2E, 06, 06, 43, E0, 40, 2E, 06, 06, 43, F4, 63, 2E, 00, 05, 44, 41, 20, 2E, 00, 00, 58, 01, A0, 43, 06, 06, 51, 21, A0, 43, 02, 02, 51, 44, A0, 43, 06, 06, 53, 01, A0, 43, 06, 06, 53, 20, A4, 64, 1E, 1E, 53, D0, B0, 43, 06, 06, 53, E0, A0, 43, 06, 06

Lmm2 Data
54, 41, 20, 64, 00, 00, 54, A2, A0, 43, 00, 00, 60, 04, A0, 64, 06, 06, 60, 53, A0, 5D, 06, 06, 60, 93, A0, 64, 06, 06, 60, D2, 80, 62, 0A, 02, 61, 03, 20, 62, 02, 02, 61, 44, 70, 62, 0A, 0A, 63, 01, 10, 62, 00, 00, 63, 93, C3, 00, 01, 00, 63, D0, B0, 64, 06, 06, 63, E0, A0, 64, 06, 06, 64, 40, C0, 62, 00, 00, 64, A0, 40, 59, 1E, 1E, 64, B1, 50, 59, 1E, 1E, 70, 0C, 60, 00, 02, 0A, 70, D0, 20, 64, 0A, 06, 70, E0, 70, 64, 0A, 06, 70, F0, 80, 64, 0A, 06, 71, 03, 20, 64, 02, 02, 71, 40, 20, 5D, 06, 06, 71, 50, 20, 54, 06, 06, 71, 61, 20, 5D, 06, 06, 71, 80, 20, 54, 06, 06, 72, E1, A0, 64, 00, 00, 73, 00, 10, 00, 00, 00, 73, 10, 10, 64, 00, 00, 74, 41, 50, 64, 00, 00, 80, 01, A0, 35, 1E, 14, 80, 20, A0, 3A, 1E, 14, 88, 3F, 80, 00, 1E, 14, 82, 3E, 80, 00, 1E, 14, 83, 30, 30, 64, 14, 14, 84, A2, 40, 2E, 1E, 1E, 90, 01, A0, 54, 0A, 0A, 90, 20, A0, 4A, 0A, 0A, 90, 3A, A0, 64, 06, 06, 90, E1, 80, 64, 0A, 02, 91, 03, 20, 64, 02, 02, 91, 41, A0, 64, 06, 06, 91, 62, 70, 64, 0A, 0A, 93, 01, 20, 64, 0A, 0A
 
Lmm3 Data
93, 93, C3, 00, 01, 00, 93, D0, B0, 64, 06, 06, 93, E0, A0, 64, 06, 06, 94, 40, C0, 64, 00, 00, 94, A2, 20, 3F, 1E, 1E, A0, 0C, 60, 00, 02, 0A, A0, D0, 80, 59, 0A, 06, A0, E0, 70, 00, 0A, 06, A0, F0, 80, 59, 0A, 06, A1, 10, 20, 59, 02, 02, A1, 40, 70, 4F, 0A, 06, A1, 70, 70, 4F, 0A, 06, A2, F0, A0, 64, 00, 00, A3, 01, 10, 00, 00, 00, B3, 20, 54, 64, 06, 06, B3, 43, A4, 43, 06, 06, B3, 80, C0, 43, 34, 34, B3, 93, C3, 43, 02, 03, B3, D0, B0, 43, 06, 06, B3, E0, A0, 43, 06, 06, B3, F4, C0, 43, 00, 34, B4, 41, 20, 64, 00, 00, 90, 02, A0, E4, 0A, 0A, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF

Lmm4 Data
FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF

Lmm5 Data
FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF

Staging 1 bis 2 Kommentar
Kommentar=Welcome Light Animations Vector from the LMM (Bytes 0 bis 251) ~ Herkunft: BMW

Staging 1 Data
01, 00, 0F, 32, 00, 32, 00, 19, 00, 19, 00, 19, 00, 3F, 64, 32, 64, 32, 64, 32, 64, 32, 64, 32, 64, 32, 64, 32, 64, 32, 32, 32, 00, 02, 00, 05, 32, 00, 32, 00, 19, 00, 0C, 14, 3C, 43, 03, 00, 03, 3C, 2B, 3B, 14, 0C, 00, 04, 00, 03, 32, 00, 0C, 14, 3C, 2E, 05, 00, 06, 32, 2E, 32, 2E, 32, 2E, 3C, 2B, 3B, 14, 0C, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00

Staging 2 Data
00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00

Matrix 1 Kommentar
Kommentar=The row vector for the matrix algorithm ~ Herkunft: BMW
Matrix1 Data
Row_Vector
00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00

Matrix2 Data
Column_Vector
Kommentar=The column vector for the matrix algorithm ~ Herkunft: BMW
00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00

Distortions_Specification
Kommentar=The distortions vector for the matrix algorithm ~ Herkunft: BMW
00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00

LM01_Name Kommentar
Kommentar=Wertebereich: 0.. 2550 = n/a 1 = LB1 2 = LB2 3 = LB3 4 = LB4 5 = HB1 6 = HB2 7 = HB3 8 = DRL1 9 = DRL2 10 = DRL3 11 = CL1 12 = CL2 13 = CL3 14 = SML1 15 = SML2 16 = SML3 17 = FRAZ1 18 = ZFL_LSR1 19 = IZ1 Herkunft: BMW

LM01 = 06 HighBeam2
LM02 = 02 LowBeam2
LM03 = 00
LM04 = 03 LowBeam3
LM05 = 0A DRL3
LM06 = 04 LowBeam4
LM07 = 02 LowBeam2
LM08 = 03 LowBeam3
LM09 = 07 HighBeam3
LM10 = 01 LowBeam1
LM11 = 09 DRL2
LM12 = 04 LowBeam4
LM13 = 00
LM14 = 00
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      04-11-2023, 03:07 AM   #143
mrpingu
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Quote:
Originally Posted by stu14t View Post
Yes, I've managed to sorted it out

Ok, the mappings in the FLE maybe different of each country and also if you have standard LED or Adaptive LED, but the principle will be the same in each case.

in the FLE (CAFD_0000243C_XXX_XXX_XXX) open 3006 Led1

Each of these can take one of the following values: 1 = LB1, 2 = LB2, 3 = LB3, 4 = HB1, 5 = HB2, 6 = HB3, 7 = DRL1, 8 = DRL2, 9 = DRL3, 10 = CL1/ML1, 11 = CL2/ML2, 12 = CL3/ML3, 13 = SML1, 14 = SML2, 15 = SML3, 16 = FRAZ1, 17 = AZL1, 18 = AZL2, 19 = AZL3.

This will correspond with the 10 bit setup for your car and in the case of my EU Spec with standard non adaptive LED's they correspond to the following:

LM_ID_LT01 F020Wert = 01 LM01 F030Wert = 04
LM_ID_LT02 F020Wert = 02 LM02 F030Wert = 02
LM_ID_LT03 F030Wert = 03 LM03 F030Wert = 01
LM_ID_LT04 F020Wert = 00
LM_ID_LT05 F020Wert = 00
LM_ID_LT06 F020Wert = 00
LM_ID_LT07 F020Wert = 07 LM07 F020Wert = 07
LM_ID_LT08 F020Wert = 08 LM08 F020Wert = 10
LM_ID_LT09 F020Wert = 00
LM_ID_LT10 F020Wert = 00
1 = LB1 2 = LB2 3 = LB3 4 = HB1 5 = HB2 6 = HB3
7 = DRL1 8 = DRL2 9 = DRL3 10 = CL1/ML1

So, Light Module 1 is the High beam 1, Light module 2 is the Low Beam 2 Light module 3 is Low Beam 1. 4,5, and 6 are not mapped to anything. Light module 7 is the DRL and Light module 8 is the CL1/ML1 or the turn signal eyebrow. Again bit 9 & 10 are not used.

Now, each one of those 10 bits can be dimmed, turned on or off or even ramped from dim to bright depending on the value of the bit corresponding to that group.

This is sorted out buy the values in group 3005 LmmX. For example, the first 7 functions in LmmX (which correspond to Setting Index 0) are

LmmIdx00_Intensity
LmmIdx00_TimeOn
LmmIdx00_TimeOff
LmmIdx00_Priority
LmmIdx00_RampType
LmmIdx00_ErrorImpact
LmmIdx00_Active

For a EU Spec car with non adaptive LED's the 10 bit mappings for the settings in 3004 LummB are as follows (Numbers are in decimal instead of HEX) and in the smaller table are the settings for 3005 LmmX :




The key values are in BLINKEN_Idx and BLINKEN_PO_Idx, Although I think the BLINKEN_PO_Idx doesn't do anything.

The standard bit values (EU Spec non adaptive) in 3004 LummB are as follows:

BLINKEN_Idx
F030Wert
Werte=00, 00, 00, 00, 00, 00, 00, 09, 00, 00

BLINKEN_PO_Idx
F030Wert
Werte=00, 00, 00, 00, 00, 00, 00, 09, 00, 00

The key bits above are bit 7 (The DRL) Bit 8 (The CL1/ML1 Turn signal Eyebrow)

At the moment they are set to 00 and 09 respectively. So, when the turn signal is on, nothing happens to the DRL (00 has such a low priority it does nothing) and the Turn Eyebrow is on 100% intensity (see LmmIdx00 and LmmIdx09 in the smaller lower table above)

I got the idea it was a simple as altering bit 7 to 05 ( See LmmIdx05 in the smaller lower table above) which is used in POLI1_idx, POLI2_idx and POLI3_idx to dim the DRL to 46% (HEX 2E) when the headlights are turned on. This didn't work

Here's what to do:

The key is the priorities for each of the LmmIdx settings. The higher the value, the higher the priority over all other bits in the group. If you look at LmmIdx09 the priority is 1 which means it overrules anything else and LmmIdx05 only has a prioriy of 3 making it lower priority. Even lower than the standard setting on the DRL in the big table which uses LmmIdx04, which also has a intensity of 100% (HEX 64) but a priority of 2. That trumps priority 3 and keeps everything at 100% intensity.

So what I did was make a new LmmIdx10 (HEX 0A), that was not being used anywhere else, with an intensity of 46% (HEX 2E) but a priority of 1. I then replaced the bit 8 values with LmmIdx04, which is still 100% intensity but with a lower priority of 2.

So the new Working Codes for DIM DRL on Turn for a EU spec with Standard non Adaptive are as follows:

BLINKEN_Idx
F030Wert
Werte=00, 00, 00, 00, 00, 00, 0A, 04, 00, 00

BLINKEN_PO_Idx
F030Wert
Werte=00, 00, 00, 00, 00, 00, 0A, 04, 00, 00

And the Lmmidx10 values, in 3005 LmmX are as follows:

LmmIdx10_Intensity 2E
LmmIdx10_TimeOn 00
LmmIdx10_TimeOff 00
LmmIdx10_Priority 01
LmmIdx10_RampType 00
LmmIdx10_ErrorImpact 00
LmmIdx10_Active 00

Remember to code both FLE modules

I need assistance from owners of :
EU Spec With Adaptive
US cars with Standard and Adaptive LED headlights

I will then create a simple table for each variant.

I'll post a video of it working later on but I hope everyone can follow my ramblings above.

Thanks must go to dmnc02 and Zidonuke from Bimmerfest forums as this is based their work and thanks also to lemetier as he also guided me too.


First of all, huge thank you to all of you in this thread. This has been very helpful for the understanding of the FLE module.

Can you share the sheet template?

My '18 F48, has 7 bits instead of 10 but principle is the same. As I have Adaptive Headlights I think it also has extra modes, like various modes of 'autobahn' (highway) and 'landstrasse' (country road) and bad_weather





Anybody know how the relation with FEM/BDC_Body works?
For example DRL brightness, is it controllerd from BDC_Body or FLE, how do they work together?

How would I for example map the fog light button into FLE?
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      04-11-2023, 03:27 AM   #144
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https://f30.bimmerpost.com/forums/sh...5&postcount=70
look at the pdf
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      04-11-2023, 05:36 AM   #145
mrpingu
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Quote:
Originally Posted by TheNine90 View Post
Hmm not sure what you are hinting at?


That doesn't explain if ABBIEGEL_OUTPUT = OFF in BDC/FEM but we have functioning cornering lights in Adaptive LED light module.
So my take is that there has to be some logic within the FLE module instead.

My goals is to enable cornering leds inside the LED module when High Beam on and/or enable cornering lights as fogs.
But I don't know which 'address' cornering light has when it's LED

Parameters in my BDC
C_BLC_ENA = ON
C_CLC_ENA = ON
C_AFS_ENA = ON
ABBIEGEL_OUTPUT = OFF

Can I get this pdf in excel?


Does any one know what all abbrivations stand for (see attachment)?

Edit: SML = Side Marker Light
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Last edited by mrpingu; 04-11-2023 at 08:45 AM..
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      04-11-2023, 08:56 AM   #146
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Only one module control lights at one time, either FEM/BDC or FLE. The pdf show how the lights are controlled for FEM in FLE not present.
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      04-11-2023, 09:23 AM   #147
mrpingu
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Quote:
Originally Posted by TheNine90 View Post
Only one module control lights at one time, either FEM/BDC or FLE. The pdf show how the lights are controlled for FEM in FLE not present.
Are you sure about the first statement? I am still finding out but for Fog Lights & Cornering lights I can follow your logic but for DRL, Low beam & high_beam am I not so sure.

For example DRL, Low Beam and maybe High Beam have both mappings in BDC and FLE.

These values are mapped in FLE for my car (See Attachment)

But DRL is also mapped in BDC.
Or is is it light switch dependent?


11 o'clock: A (FLE takes over)
12 o'clock: 0
01 o'clock: DRL (Follow BDC_Body)
02 o'clock: Low Beam (Follow BDC_Body)

Seperate switch (incl HBA): High Beam


Anyway, I will recreate those tables with my values so it's a little bit less conceptual and more visual.
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Last edited by mrpingu; 04-11-2023 at 09:29 AM..
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      06-08-2023, 05:47 PM   #148
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tail light coding

does this also apply somehow to the tail light ?
my15 x5 from US is now in europe with EU tail light and need to code the break to light the break light and not the turn signals (looks so weird lol)
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      06-09-2023, 04:27 AM   #149
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Quote:
Originally Posted by mrfochon View Post
does this also apply somehow to the tail light ?
my15 x5 from US is now in europe with EU tail light and need to code the break to light the break light and not the turn signals (looks so weird lol)
Sorry, this post is only the front lights controlled by the either the FLE or TMS modules.
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      06-09-2023, 05:26 AM   #150
mrpingu
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Quote:
Originally Posted by MichaelNRW View Post
stu14t maybe you could have a look at the following data from my G21 with Laser headlights.
It seems that BMW is still using the LMM (LeuchtMittelMatrix) but changed the formats.
There are multiple values that contain data.
For my car only 1 to 3 are filled and 4 to 5 are filled with FF.
There are also some values called staging that seem to control the welcome light animation.
The matrix values are all empty because those were introduced with the LCI.
And there´s a list of LM names that contain the active light functions.

I just couldn´t figure out how many bits are used per light function and what they control.

Code:
Analyse FLM Codierung
FrontLichtModul

Lmm 1 bis 6 Kommentar
Kommentar=LMM DataArray 1 (siehe LMM im FLE_CAF Seite) ~ Herkunft: BMW

Lmm1 Data
04, 52, 40, 64, 00, 00, 04, 81, 30, 64, 00, 00, 10, 04, A0, 5D, 06, 06, 10, 53, A0, 64, 06, 06, 10, 93, A0, 5D, 06, 06, 10, D2, 80, 62, 0A, 02, 11, 03, 20, 62, 02, 02, 11, 44, 70, 62, 0A, 0A, 13, 01, A0, 5D, 06, 06, 13, 93, C3, 00, 01, 00, 13, D0, B0, 5D, 06, 06, 13, E0, A0, 5D, 06, 06, 14, 40, C0, 62, 00, 00, 14, A0, 40, 4A, 1E, 1E, 14, B1, 50, 4A, 1E, 1E, 30, E0, 20, 54, 0A, 06, 30, F0, 20, 64, 0A, 06, 31, 00, 20, 54, 02, 02, 31, 12, 20, 64, 02, 02, 31, 60, 20, 54, 06, 06, 31, 70, 20, 5D, 06, 06, 31, 80, 20, 54, 06, 06, 32, E0, A0, 54, 00, 00, 32, F0, A0, 64, 00, 00, 34, 41, 50, 64, 00, 00, 43, 20, 30, 59, 06, 06, 43, 40, 40, 35, 06, 06, 43, 50, 40, 2E, 06, 06, 43, 60, 40, 3A, 06, 06, 43, 80, 60, 2E, 06, 06, 43, 93, 63, 2E, 04, 05, 43, D0, 50, 2E, 06, 06, 43, E0, 40, 2E, 06, 06, 43, F4, 63, 2E, 00, 05, 44, 41, 20, 2E, 00, 00, 58, 01, A0, 43, 06, 06, 51, 21, A0, 43, 02, 02, 51, 44, A0, 43, 06, 06, 53, 01, A0, 43, 06, 06, 53, 20, A4, 64, 1E, 1E, 53, D0, B0, 43, 06, 06, 53, E0, A0, 43, 06, 06

Lmm2 Data
54, 41, 20, 64, 00, 00, 54, A2, A0, 43, 00, 00, 60, 04, A0, 64, 06, 06, 60, 53, A0, 5D, 06, 06, 60, 93, A0, 64, 06, 06, 60, D2, 80, 62, 0A, 02, 61, 03, 20, 62, 02, 02, 61, 44, 70, 62, 0A, 0A, 63, 01, 10, 62, 00, 00, 63, 93, C3, 00, 01, 00, 63, D0, B0, 64, 06, 06, 63, E0, A0, 64, 06, 06, 64, 40, C0, 62, 00, 00, 64, A0, 40, 59, 1E, 1E, 64, B1, 50, 59, 1E, 1E, 70, 0C, 60, 00, 02, 0A, 70, D0, 20, 64, 0A, 06, 70, E0, 70, 64, 0A, 06, 70, F0, 80, 64, 0A, 06, 71, 03, 20, 64, 02, 02, 71, 40, 20, 5D, 06, 06, 71, 50, 20, 54, 06, 06, 71, 61, 20, 5D, 06, 06, 71, 80, 20, 54, 06, 06, 72, E1, A0, 64, 00, 00, 73, 00, 10, 00, 00, 00, 73, 10, 10, 64, 00, 00, 74, 41, 50, 64, 00, 00, 80, 01, A0, 35, 1E, 14, 80, 20, A0, 3A, 1E, 14, 88, 3F, 80, 00, 1E, 14, 82, 3E, 80, 00, 1E, 14, 83, 30, 30, 64, 14, 14, 84, A2, 40, 2E, 1E, 1E, 90, 01, A0, 54, 0A, 0A, 90, 20, A0, 4A, 0A, 0A, 90, 3A, A0, 64, 06, 06, 90, E1, 80, 64, 0A, 02, 91, 03, 20, 64, 02, 02, 91, 41, A0, 64, 06, 06, 91, 62, 70, 64, 0A, 0A, 93, 01, 20, 64, 0A, 0A
 
Lmm3 Data
93, 93, C3, 00, 01, 00, 93, D0, B0, 64, 06, 06, 93, E0, A0, 64, 06, 06, 94, 40, C0, 64, 00, 00, 94, A2, 20, 3F, 1E, 1E, A0, 0C, 60, 00, 02, 0A, A0, D0, 80, 59, 0A, 06, A0, E0, 70, 00, 0A, 06, A0, F0, 80, 59, 0A, 06, A1, 10, 20, 59, 02, 02, A1, 40, 70, 4F, 0A, 06, A1, 70, 70, 4F, 0A, 06, A2, F0, A0, 64, 00, 00, A3, 01, 10, 00, 00, 00, B3, 20, 54, 64, 06, 06, B3, 43, A4, 43, 06, 06, B3, 80, C0, 43, 34, 34, B3, 93, C3, 43, 02, 03, B3, D0, B0, 43, 06, 06, B3, E0, A0, 43, 06, 06, B3, F4, C0, 43, 00, 34, B4, 41, 20, 64, 00, 00, 90, 02, A0, E4, 0A, 0A, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF

Lmm4 Data
FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF

Lmm5 Data
FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF, FF

Staging 1 bis 2 Kommentar
Kommentar=Welcome Light Animations Vector from the LMM (Bytes 0 bis 251) ~ Herkunft: BMW

Staging 1 Data
01, 00, 0F, 32, 00, 32, 00, 19, 00, 19, 00, 19, 00, 3F, 64, 32, 64, 32, 64, 32, 64, 32, 64, 32, 64, 32, 64, 32, 64, 32, 32, 32, 00, 02, 00, 05, 32, 00, 32, 00, 19, 00, 0C, 14, 3C, 43, 03, 00, 03, 3C, 2B, 3B, 14, 0C, 00, 04, 00, 03, 32, 00, 0C, 14, 3C, 2E, 05, 00, 06, 32, 2E, 32, 2E, 32, 2E, 3C, 2B, 3B, 14, 0C, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00

Staging 2 Data
00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00

Matrix 1 Kommentar
Kommentar=The row vector for the matrix algorithm ~ Herkunft: BMW
Matrix1 Data
Row_Vector
00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00

Matrix2 Data
Column_Vector
Kommentar=The column vector for the matrix algorithm ~ Herkunft: BMW
00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00

Distortions_Specification
Kommentar=The distortions vector for the matrix algorithm ~ Herkunft: BMW
00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00

LM01_Name Kommentar
Kommentar=Wertebereich: 0.. 2550 = n/a 1 = LB1 2 = LB2 3 = LB3 4 = LB4 5 = HB1 6 = HB2 7 = HB3 8 = DRL1 9 = DRL2 10 = DRL3 11 = CL1 12 = CL2 13 = CL3 14 = SML1 15 = SML2 16 = SML3 17 = FRAZ1 18 = ZFL_LSR1 19 = IZ1 Herkunft: BMW

LM01 = 06 HighBeam2
LM02 = 02 LowBeam2
LM03 = 00
LM04 = 03 LowBeam3
LM05 = 0A DRL3
LM06 = 04 LowBeam4
LM07 = 02 LowBeam2
LM08 = 03 LowBeam3
LM09 = 07 HighBeam3
LM10 = 01 LowBeam1
LM11 = 09 DRL2
LM12 = 04 LowBeam4
LM13 = 00
LM14 = 00
I have been thinking are you able to measure the sequence roughly? Like 6 seconds DRL then Lowbeam etc and put it in order? Probably the staging data unit is 100ms as that’s a value BMW uses often.

Also happens if you make bold all numbers of the lights bold? Can you make a Google sheet or something and convert all values to decimal?

In older modules is the LWR staging(turning the stepper motor) and light staging(which lightmodule) two separate matrice. See my Google sheet om F48 lamp mapping, I started to analyse welcome light sequence from another car and hoping to implement a sequence on mine.

Also we can safely assume that 64 are intensities as that is 100% in decimal. Maybe that way we can find out how many bytes long 1 block is. After we know that it will be much easier to find out how this system works.
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      12-21-2023, 12:52 PM   #151
mrpingu
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Quote:
Originally Posted by lemetier View Post
Correct since (in this case) DRL, POLI, and PL are all the same light source with designated function mapping for each distinct mode of operation. The way I understand BLINKEN is that it's solely for the LED front turn signal if LED and BLINKEN_PO is for vehicles with an LED turn signal and accent light section of the position light sharing a common light output area.

The cars that do dim the DRL have a common feature: LED headlamps with halogen turn signals. With these, the turn signal function isn't controlled by FLE, but by the master lighting control unit. If there is any way to enable this, I'd suspect it's going to be found there.

Today I found out that POL2_IDX is when both lights are on (Switch position 1 o'clock). I changed POL2_idx to 4th byte (The rings) to 07 so it was 100% brightness.

When going into Left or Right parking light then it would dim back to 46%.

In my case I have now
PLI = 46%
POL1 = 46%
POL2 = 100%
POL3 = 46%



POL2 is thus the state that the Ignition is ON (Terminal 15) and/or engine running so Terminal 30 and BOTH position / parking lights are ON.

I suspect POL1 & POL3 to be left & right brigthness with POL1 or POL3 doing nothing on one side. But didn't have time to check.
In the comments of the FDL values it is also refered as
Parking Light Function (PLI)
Parking Light mode 1 (POL1)
Parking Light mode 2 (POL2)
Parking Light mode 3 (POL3)

Other than I found out when in mode 2, does anyone know what PLI and POL1 and POL3 are?

Edit: Seems like PLI is parking light function itself, meaning left or right after shutting down the car and using the stalk. Will test that tomorrow. Still wondering what they others are.

Does anybody know the difference also between

Pol_x, Standl_x, parkl_X if you look at FEM/BDC?
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Last edited by mrpingu; 12-21-2023 at 02:01 PM..
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